Does it start with a vowel, like “apple” or “orange” does, or not? Well, if it can be either, we can’t use words like “a” or “an.” In this text, our friendly rival farmer, Vesta, is giving her thoughts on one of the player’s crops, and she loves it-but wait! What kind of crop is she talking about? Singular, like “potato”? Or plural, like “bananas”? Either way, we need to make sure the subject and verb agree. This tag means that any item name can appear here. AWL’s text is extremely tag-heavy, which was another big challenge-we had to make sure every single tag was spelled and formatted correctly, as these tags are vital to ensuring that the game works properly!īut let’s focus in on that tag. Sometimes, they will react like this:Īs you can see, we’ve got lots of text tags here, from the player’s name to the tag required for all dialogue text after it’s done scrolling. They might say, “wow, that crop from the other day tasted delicious!” if you give them a high-quality crop, or “um, that byproduct tasted.kind of average,” if you give them B-rank milk from a normal cow, for example. Up to 3 days after you give a resident a food item or crop, they may comment to you about it. If their favorite items are fish, for example, the game will have them react with one of their “favorite” lines when you show them a fish, rather than their designated line specifically about fish like the example above, so this means they may never actually use that comment about fish.even if it is translated! However, the residents also have separate reactions in the text files to their favorite items and disliked items. They might say, “Wow! Did you catch that fish yourself?” or “Hey, that looks delicious! D’you like cooking?” Every resident has reactions to specific item categories, such as fish, items from the dig site, tools, fresh crops/byproducts from your farm, cooked food, and so on, if they don’t feel like taking the item as a gift. #Story of seasons a wonderful life matthew gifts full#We had to keep this in mind when working with this line to account for several contexts, so the final English text could not have any mention of what Cole was looking forward to, since he can’t eat the coins or crystals or flowers you find him! Because we had prior information from playing the original as kids, we were able to parse this out ourselves, but that was only the tip of the text file iceberg.ĭue to their busy schedule, the developers for the remake were unable to give us full context on how residents’ reactions to items truly worked until our LQA pass, and during this time, we learned just how complicated this text system was. Not.all the time, and this is why context, LQA (localization quality assurance), and playtesting are so important for games like STORY OF SEASONS and Rune Factory! Cole can use this very same reaction when he receives one of his favorite NON-food items (like, say, a coin from the dig site), which resulted in him sounding like he was going to chow down on an old coin way back when. You’d probably assume, “Oh, he’s looking forward to eating it, right?” So let’s say the text ID is the only context you have, and it’s the first time you’re seeing this. Literally, it reads, “Oh, I’m real grateful for that! You’re a good person, whippersnapper. Now, let’s take a look at the corresponding Japanese text. The “a” at the end here indicates that this text is for when Cole (or Pasaran, his Japanese name,) accepts a gift. Let’s take a closer look at the text in question so you can get a better idea of what we mean. In fact, one of the reasons we were able to identify this issue specifically was because the majority of our team had played the original version, and had context on what sort of scenarios Charlie and Cole’s reaction text would be used in! #Story of seasons a wonderful life matthew gifts series#Here’s a question for some longtime series fans: in the original AWL, do you remember what Charlie and/or Cole’s response was when you gave them a coin from the ruins? They’d tell you that they couldn’t wait to eat your coin, which probably seemed a bit off to most farmers.īut here’s the thing: there’s a legitimate reason that some gift reactions in the original game were hard to pin down for a single context! It takes a lot to know when a certain resident reaction/response will be used in this game, and what sort of items that response is for.
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